AI Insights · Timothy · October 2022
Top 5 Play To Earn Games on Android in Ghana - Q3 2022
Discover the performance trends of the top 5 Play To Earn games on the Android platform in Ghana during Q3 2022, based on data from Sensor Tower.
In Q3 2022, the Play To Earn games on the Android platform in Ghana exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at the top 5 applications in this category based on Sensor Tower data.
GAMEE Prizes: Real Money Games displayed a diverse performance throughout the quarter. Weekly downloads started strong with about 1.8K in early July but saw a decline, hitting a low of 375 in early August. However, a resurgence was noted mid-August, peaking at approximately 1.6K before tapering off to 415 by the end of September. Active users followed a similar pattern, growing from 99 to a peak of 2.3K in mid-August, then gradually decreasing to 979 by quarter-end.
Lucky Money - Win Real Cash experienced modest but steady growth in downloads and active users. Weekly downloads started at 90 and fluctuated slightly, reaching a peak of 131 in early September. Active users increased from 247 in late June to a high of 290 by mid-September, before settling at 250 by the end of the quarter.
Match To Win: Real Money Games saw a gradual increase in downloads and active users. Downloads began at 1 in early July, growing to 35 by early August and maintaining a steady rate around the mid-20s to low-30s range until the end of September. Active users started at 10 in early August, peaked at 31 a week later, and hovered around 20-28 for the remainder of the quarter. The app's revenue showed minimal activity, with a small peak of $4 in mid-August.
Lucky Match - Real Money Games had a more sporadic performance. Downloads saw an initial increase from 1 in mid-July to 88 by late July, then dropped to single digits, ending at 6 in late September. Active users peaked at 65 in early August but experienced a general decline, finishing the quarter at 11. Revenue remained minimal with occasional peaks of $1-$2.
Wheel of Trivia showed a notable rise in downloads early in the quarter, peaking at 99 in mid-July before dropping to single digits. Active users started at 178, peaked at 237 in mid-July, and then gradually declined to 128 by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.